A Study on the Copyright Law of Live Game Streaming

Zijia LIU, Bo FENG, Junwen FENG

Abstract


The growing development of live game streaming industry has given birth to a new industry and brought huge benefits. However, live game streaming is still facing many unresolved intellectual property rights problems. First of all, this paper believes that the game pictures meet the conditions of originality, reproducibility and photography works belonging to the type of work, which can constitute the work in copyright law. The copyright of the work belongs to the game company or the producer, and the live streaming of the game without permission constitutes infringement. Whether the live streaming of the game under different circumstances constitutes fair use needs to use the three-step test method to analyze according to the situation.


Keywords


Live game streaming; Picture of video games; Originality; Three-step test

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References


Rogers, J. (2012). Crafting an Industry: An Analysis of Korean Starcraft And Intellectual Properties Law. Harvard Journal of Law & Technology. Retrieved from http://jolt.law.harvard.edu/digest/crafting-an-industry-an-analysis-of-korean-starcraft-and-intellectual-properties-law, accessed 8 January 2020

Matsui, S. (2016). Does it have to be a copyright infringement?: Live game streaming and copyright. Texas Intellectual Property Law Journal, 24.

Wu, T. (2008). Tolerated Use. SSRN Electronic Journal.




DOI: http://dx.doi.org/10.3968/11772

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